Denizen

Denizens are immensely powerful NPCs found in Sburb sessions. They are, at first, supposedly asleep, but as the player progresses through their gates they wake. However visiting a denizen early causes them to wake up prematurely. Each is said to guard an immense Grist hoard, to be released upon their defeat and used for the Ultimate Alchemy, although their true purpose appears to be to offering players The Choice which differs depending on the circumstances but seems to be based on facing your mortality. The denizens control the underlings (such as imps and ogres) and are responsible for many of the problems found on the players' planets.

It is however not necessary to fight them - Sylph players hold the powers of inspiration and communication, which results in their denizens refusing to battle. Neka Kaits (Sylph of Mind) from alternate Twin Leaf's timeline accompanied him to see his denizen, Hephaestus, to help communicate with the denizen. Since only the player the denizen is tied to can (and is allowed to) communicate with them, this however resulted in a failure, where the two players instead ended up stealing his hammer which was later used to create alternate Twin's hammer. The denizens speak in a language that only the players of their respective sessions can understand (thus making a player who had the same denizen in another session unable to understand it). Most denizens are tied to aspects, though Yaldabaoth is generally assigned to players who rank amost the most naturally gifted warriors.